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These moves can really be rewarding when used properly in loops!Įlbow Drop - D + A during any jump, can otg enemy (hit them on the ground) A second dual tech is also available if the second player approaches an opponent from behind who is grappled by the first player and presses the A button. In co-op, when you have your partner grabbed, you can either throw them so they can come down out of the air with one of their aerial attacks, OR you can use your J+A input when throwing them to unleash a dual tech! These attacks will consume around the same amount of power as a special input normally from BOTH characters, but they typically do a lot of damage/provide lengthy i-frames. These attacks will consume practically the entire power meter, but are quite potent, particularly in packed screens. In red HP, with 100% of your power meter, your character has access to their Desperation Move (DM).
#DENJIN MAKAI FEMALE ENEMY DEVIANTART FULL#
Not quite as effective as a full charge, but could be a smart way to get enough power back in a pinch. You will also restore a moderate portion of your power meter when you get back up after being knocked down from an enemy attack, explosion, etc. This is the fastest way to recover lost energy without having a power-restoring pickup available. If you stand still for a moment, your character will begin 'charging up' (think Dragonball Z or some over the top anime power up moment). Some special attacks, such as everyone's universal J+A special attack, do not consume meter unless they actually strike an opponent, but will still provide i-frames (invulnerability frames). Specials generally consume around 1/3 of your total maximum power meter. Combo attacks or multi-hitting attacks that you defend against can drain your meter quickly, so be careful about block punishes! Blocking attacks doesn't result in any 'chip damage' doing damage to your HP, rather your power meter will deplete for every instance a hit is blocked. Everybody can block by holding the A button for a few frames, and continuing to hold. While in your dash/run state, you can also move vertically by continuing to hold forward, then moving up or down on the vertical plane as you would normally.
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Everybody can dash/run by tapping forward in the direction they are facing twice, OR this can be shortcut with a quick b,f (back, forward, then hold forward) motion. In 2017 the game was fan translated into English.(All commands listed are assuming the player is facing right!) In 1995, the game received a sequel, Guardians ( ガーディアンズ), also known as Denjinmakai II ( 電神魔傀II). It was released with the title Ghost Chaser Densei for the Super Famicom home console on Septemand was published by Banpresto. The government has set up a special police organization, Ghost Chaser, to stop Ghost terrorists. However, criminals who can not be found by the control system, called Ghosts, have infiltrated the country.
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In the year 2079, there is a country in the far east where a super computer controls all of the information in its cities, and crimestopping was supposed to be perfect. In the home version, only three (Makai, Iyo, and Belva) out of the six characters are playable, and the other three (Kurokishi, Zeldia, and Tulks) were turned into bosses one stage was also removed. Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. A thrown enemy can be tossed at another for additional damage. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. When two players play, they can perform team-based special moves.Įnemies can be grabbed simply by walking into one of them. The player also can perform a jump attack. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. Pressing the attack button repeatedly when attacking an enemy or multiple enemies will cause the player character to perform a combo. The controls consist of an eight-way joystick and two buttons for attacking and jumping respectively. Health gauges are displayed for both player and enemy characters, while energy bars are displayed for special moves. A sequel, Guardians, was released in 1995.ĭenjinmakai can be played by up to two players simultaneously. It was later ported to the Super Famicom (known as the Super Nintendo Entertainment System in other countries) under the title Ghost Chaser Densei ( ゴーストチェイサー電精). Denjinmakai ( 電神魔傀), or Denjin Makai, is a 1994 side-scrolling beat 'em up developed by Winkysoft and published by Banpresto that was originally released as a coin-operated arcade game.
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